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https://github.com/gnxlxnxx/dubins_path
synced 2026-07-27 07:03:03 +02:00
Use euclide Point2D
This commit is contained in:
+53
-79
@@ -7,13 +7,11 @@
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//!
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//! Every struct defined here is 2 dimensional and uses f64
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use euclid::Angle;
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use euclid::{Angle, Point2D, Rotation2D, UnknownUnit};
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/// Point
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pub struct Point {
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pub x: f64,
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pub y: f64,
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}
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type Point = Point2D<f64, UnknownUnit>;
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type Vector2D = euclid::Vector2D<f64, UnknownUnit>;
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type Rotation = Rotation2D<f64, UnknownUnit, UnknownUnit>;
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/// Vector with origin, angle and magnitude
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pub struct Vector {
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@@ -54,22 +52,19 @@ pub fn rsr(end: Vector) -> Result<RouteCSC, ()> {
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let mut route_csc = RouteCSC {
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start: CircleRoute {
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circle: Circle {
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center: Point {
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x: end.magnitude,
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y: 0.0,
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},
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center: Point::new(end.magnitude, 0.0),
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radius: end.magnitude,
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},
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angle: Angle::zero(),
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},
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tangent: Vector {
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origin: Point { x: 0.0, y: 0.0 },
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origin: Point::zero(),
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angle: Angle::zero(),
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magnitude: 0.0,
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},
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end: CircleRoute {
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circle: Circle {
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center: Point { x: 0.0, y: 0.0 },
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center: Point::zero(),
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radius: end.magnitude,
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},
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angle: Angle::zero(),
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@@ -79,11 +74,11 @@ pub fn rsr(end: Vector) -> Result<RouteCSC, ()> {
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// get the center point by adding the end vector to the end point
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// this works because the argument is the angle in positive y direction
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// not positive x direction so we dont have to rotate it here anymore
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// the angle has to be counter clockwise though (thats why 2π - end.angle)
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route_csc.end.circle.center = Point {
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x: end.origin.x + end.magnitude * (Angle::two_pi() - end.angle).get().cos(),
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y: end.origin.y + end.magnitude * (Angle::two_pi() - end.angle).get().sin(),
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};
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// the angle has to be counter clockwise though (thats why we use the inverse end.angle)
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route_csc.end.circle.center = end.origin
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+ Rotation::new(end.angle)
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.inverse()
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.transform_vector(Vector2D::new(end.magnitude, 0.0));
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// get the tangent pitch which is the same as the pitch between the two
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// circle centers since our circles have the same radius
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@@ -112,12 +107,9 @@ pub fn rsr(end: Vector) -> Result<RouteCSC, ()> {
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// get the tangent origin by moving the vector from the start circle center
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// 90° to it's own direction and the magnitude of the circle radius
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route_csc.tangent.origin = Point {
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x: route_csc.start.circle.center.x
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+ route_csc.start.circle.radius * (Angle::pi() - route_csc.start.angle).get().cos(),
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y: route_csc.start.circle.center.y
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+ route_csc.start.circle.radius * (Angle::pi() - route_csc.start.angle).get().sin(),
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};
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route_csc.tangent.origin = route_csc.start.circle.center
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+ Rotation::new(Angle::pi() - end.angle)
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.transform_vector(Vector2D::new(route_csc.start.circle.radius, 0.0));
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// get the angle of the start circle
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// the angle where we start from the tangent equals the one we finish
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@@ -132,22 +124,19 @@ pub fn lsl(end: Vector) -> Result<RouteCSC, ()> {
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let mut route_csc = RouteCSC {
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start: CircleRoute {
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circle: Circle {
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center: Point {
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x: -end.magnitude,
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y: 0.0,
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},
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center: Point::new(-end.magnitude, 0.0),
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radius: end.magnitude,
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},
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angle: Angle::zero(),
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},
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tangent: Vector {
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origin: Point { x: 0.0, y: 0.0 },
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origin: Point::zero(),
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angle: Angle::zero(),
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magnitude: 0.0,
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},
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end: CircleRoute {
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circle: Circle {
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center: Point { x: 0.0, y: 0.0 },
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center: Point::zero(),
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radius: end.magnitude,
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},
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angle: Angle::zero(),
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@@ -158,10 +147,9 @@ pub fn lsl(end: Vector) -> Result<RouteCSC, ()> {
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// we have to rotate the vector π (π/2 because the given angle is from the y axis
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// and π/2 more to not get the tangent but the vector to the center point)
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// and again we have to use the counter clockwise direction
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route_csc.end.circle.center = Point {
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x: end.origin.x + end.magnitude * (Angle::pi() - end.angle).get().cos(),
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y: end.origin.y + end.magnitude * (Angle::pi() - end.angle).get().sin(),
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};
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route_csc.end.circle.center = end.origin
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+ Rotation::new(Angle::pi() - end.angle)
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.transform_vector(Vector2D::new(end.magnitude, 0.0));
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// get the tangent pitch which is the same as the pitch between the two
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// circle centers since our circles have the same radius
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@@ -195,12 +183,9 @@ pub fn lsl(end: Vector) -> Result<RouteCSC, ()> {
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// get the tangent origin by moving the vector from the start circle center
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// 90° to it's own direction and the magnitude of the circle radius
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route_csc.tangent.origin = Point {
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x: route_csc.start.circle.center.x
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+ route_csc.start.circle.radius * route_csc.start.angle.get().cos(),
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y: route_csc.start.circle.center.y
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+ route_csc.start.circle.radius * route_csc.start.angle.get().sin(),
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};
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route_csc.tangent.origin = route_csc.start.circle.center
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+ Rotation::new(route_csc.start.angle)
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.transform_vector(Vector2D::new(route_csc.start.circle.radius, 0.0));
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// get the angle of the start circle
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// the angle where we start from the tangent equals the one we finish
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@@ -215,22 +200,19 @@ pub fn rsl(end: Vector) -> Result<RouteCSC, ()> {
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let mut route_csc = RouteCSC {
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start: CircleRoute {
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circle: Circle {
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center: Point {
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x: end.magnitude,
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y: 0.0,
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},
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center: Point::new(end.magnitude, 0.0),
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radius: end.magnitude,
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},
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angle: Angle::zero(),
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},
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tangent: Vector {
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origin: Point { x: 0.0, y: 0.0 },
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origin: Point::zero(),
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angle: Angle::zero(),
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magnitude: 0.0,
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},
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end: CircleRoute {
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circle: Circle {
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center: Point { x: 0.0, y: 0.0 },
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center: Point::zero(),
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radius: end.magnitude,
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},
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angle: Angle::zero(),
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@@ -241,10 +223,9 @@ pub fn rsl(end: Vector) -> Result<RouteCSC, ()> {
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// we have to rotate the vector π (π/2 because the given angle is from the y axis
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// and π/2 more to not get the tangent but the vector to the center point)
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// and again we have to use the counter clockwise direction
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route_csc.end.circle.center = Point {
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x: end.origin.x + end.magnitude * (Angle::pi() - end.angle).get().cos(),
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y: end.origin.y + end.magnitude * (Angle::pi() - end.angle).get().sin(),
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};
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route_csc.end.circle.center = end.origin
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+ Rotation::new(Angle::pi() - end.angle)
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.transform_vector(Vector2D::new(end.magnitude, 0.0));
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// check if inside tangent can even be constructed
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if ((route_csc.end.circle.center.x - route_csc.start.circle.center.x).powi(2)
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@@ -263,10 +244,11 @@ pub fn rsl(end: Vector) -> Result<RouteCSC, ()> {
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.sqrt();
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// tangent middle is the same as the middle of the straight from the center of the start
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let tangent_middle = Point {
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x: (route_csc.end.circle.center.x + route_csc.start.circle.center.x) / 2.0,
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y: (route_csc.end.circle.center.y + route_csc.start.circle.center.y) / 2.0,
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};
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let tangent_middle = route_csc
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.end
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.circle
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.center
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.lerp(route_csc.start.circle.center, 0.5);
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// get the tangent angle
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route_csc.tangent.angle = Angle::radians(
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@@ -288,12 +270,9 @@ pub fn rsl(end: Vector) -> Result<RouteCSC, ()> {
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// get the tangent origin by moving the vector from the start circle center
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// along its right angle vector
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route_csc.tangent.origin = Point {
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x: route_csc.start.circle.center.x
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+ route_csc.start.circle.radius * (Angle::pi() - route_csc.start.angle).get().cos(),
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y: route_csc.start.circle.center.y
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+ route_csc.start.circle.radius * (Angle::pi() - route_csc.start.angle).get().sin(),
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};
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route_csc.tangent.origin = route_csc.start.circle.center
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+ Rotation::new(Angle::pi() - route_csc.start.angle)
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.transform_vector(Vector2D::new(route_csc.start.circle.radius, 0.0));
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// get the angle of the end circle
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route_csc.end.angle = ((Angle::frac_pi_2() - end.angle) - route_csc.tangent.angle).positive();
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@@ -306,22 +285,19 @@ pub fn lsr(end: Vector) -> Result<RouteCSC, ()> {
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let mut route_csc = RouteCSC {
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start: CircleRoute {
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circle: Circle {
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center: Point {
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x: -end.magnitude,
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y: 0.0,
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},
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center: Point::new(-end.magnitude, 0.0),
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radius: end.magnitude,
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},
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angle: Angle::zero(),
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},
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tangent: Vector {
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origin: Point { x: 0.0, y: 0.0 },
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origin: Point::zero(),
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angle: Angle::zero(),
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magnitude: 0.0,
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},
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end: CircleRoute {
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circle: Circle {
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center: Point { x: 0.0, y: 0.0 },
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center: Point::zero(),
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radius: end.magnitude,
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},
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angle: Angle::zero(),
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@@ -332,10 +308,10 @@ pub fn lsr(end: Vector) -> Result<RouteCSC, ()> {
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// this works because the argument is the angle in positive y direction
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// not positive x direction so we dont have to rotate it here anymore
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// the angle has to be counter clockwise though (thats why 2π - end.angle)
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route_csc.end.circle.center = Point {
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x: end.origin.x + end.magnitude * (Angle::two_pi() - end.angle).get().cos(),
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y: end.origin.y + end.magnitude * (Angle::two_pi() - end.angle).get().sin(),
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};
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route_csc.end.circle.center = end.origin
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+ Rotation::new(end.angle)
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.inverse()
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.transform_vector(Vector2D::new(end.magnitude, 0.0));
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// check if inside tangent can even be constructed
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if ((route_csc.end.circle.center.x - route_csc.start.circle.center.x).powi(2)
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@@ -354,10 +330,11 @@ pub fn lsr(end: Vector) -> Result<RouteCSC, ()> {
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.sqrt();
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// tangent middle is the same as the middle of the straight from the center of the start
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let tangent_middle = Point {
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x: (route_csc.end.circle.center.x + route_csc.start.circle.center.x) / 2.0,
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y: (route_csc.end.circle.center.y + route_csc.start.circle.center.y) / 2.0,
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};
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let tangent_middle = route_csc
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.end
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.circle
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.center
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.lerp(route_csc.start.circle.center, 0.5);
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// get the tangent angle
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route_csc.tangent.angle = Angle::radians(
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@@ -379,12 +356,9 @@ pub fn lsr(end: Vector) -> Result<RouteCSC, ()> {
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// get the tangent origin by moving the vector from the start circle center
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// 90° to it's own direction and the magnitude of the circle radius
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route_csc.tangent.origin = Point {
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x: route_csc.start.circle.center.x
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+ route_csc.start.circle.radius * route_csc.start.angle.get().cos(),
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y: route_csc.start.circle.center.y
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+ route_csc.start.circle.radius * route_csc.start.angle.get().sin(),
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};
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route_csc.tangent.origin = route_csc.start.circle.center
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+ Rotation::new(route_csc.start.angle)
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.transform_vector(Vector2D::new(route_csc.start.circle.radius, 0.0));
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// get the angle of the end circle
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route_csc.end.angle = ((Angle::frac_pi_2() - end.angle) - route_csc.tangent.angle).positive();
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