Initial Commit

This commit is contained in:
2020-05-19 22:19:07 +02:00
commit e907935749
6 changed files with 546 additions and 0 deletions
+302
View File
@@ -0,0 +1,302 @@
/*! Call all functions with a Vector as argument the vector should contain:
- the end point as origin
- the end angle as angle in degrees in clockwise direction (eg. 0° facing north, 90° facing east, ...)
- the circle radius as magnitude
Start Vector is in the origin facing in positive x-direction
Every struct defined here is 2 dimensional and uses f64 */
/// Point
pub struct Point {
pub x: f64,
pub y: f64,
}
/// Vector with origin, angle and magnitude
pub struct Vector {
pub origin: Point,
pub angle: f64,
pub magnitude: f64,
}
/// Circle
pub struct Circle {
pub center: Point,
pub radius: f64,
}
/// Circle route with a circle and a angle for how long to drive on this circle
pub struct CircleRoute {
pub circle: Circle,
pub angle: f64,
}
/// Route with a start Circle, a tangent straight and a end Circle (eg. rsl, rsr, lsr, lsl)
pub struct RouteCSC {
pub start: CircleRoute,
pub tangent: Vector,
pub end: CircleRoute,
}
/// Route with 3 Circles (eg. rlr, lrl) (not yet implemented)
#[allow(unused)]
pub struct RouteCCC {
pub start: Circle,
pub middle: Circle,
pub end: Circle,
}
/// right straight right route
pub fn rsr(end: Vector) -> Result <RouteCSC, ()> {
let mut route_csc = RouteCSC {
start: CircleRoute { circle: Circle { center: Point {x: end.magnitude, y: 0.0}, radius: end.magnitude}, angle: 0.0 },
tangent: Vector { origin: Point { x: 0.0, y: 0.0 }, angle: 0.0, magnitude: 0.0},
end: CircleRoute { circle: Circle { center: Point {x: 0.0, y: 0.0}, radius: end.magnitude}, angle: 0.0 },
};
// get the center point by adding the end vector to the end point
// this works because the argument is the angle in positive y direction
// not positive x direction so we dont have to rotate it here anymore
// the angle has to be counter clockwise though (thats why 360 - end.angle)
route_csc.end.circle.center = Point {
x: end.origin.x + end.magnitude * (360.0 - end.angle).to_radians().cos(),
y: end.origin.y + end.magnitude * (360.0 - end.angle).to_radians().sin()
};
// get the tangent pitch which is the same as the pitch between the two
// circle centers since our circles have the same radius
route_csc.tangent.angle = ((route_csc.end.circle.center.y - route_csc.start.circle.center.y) /
(route_csc.end.circle.center.x - route_csc.start.circle.center.x)).atan().to_degrees();
// if the end circle center x value is smaller than the
// start circle center x value
// the angle would be 180° rotated so to prevent that:
if route_csc.end.circle.center.x < route_csc.start.circle.center.x { route_csc.tangent.angle += 180.0; }
// get the tangent magnitude this, again, is the same as the distance
// between the two circle centers since our circles have the same radius
route_csc.tangent.magnitude = ( (route_csc.end.circle.center.x - route_csc.start.circle.center.x).powf(2.0) +
(route_csc.end.circle.center.y - route_csc.start.circle.center.y).powf(2.0) ).sqrt();
// get the angle of the start circle
route_csc.start.angle = 90.0 - route_csc.tangent.angle;
// make the angle pretty
if route_csc.start.angle < 0.0 { route_csc.start.angle += 360.0; }
if route_csc.start.angle >= 360.0 { route_csc.start.angle -= 360.0; }
// get the tangent origin by moving the vector from the start circle center
// 90° to it's own direction and the magnitude of the circle radius
route_csc.tangent.origin = Point{
x: route_csc.start.circle.center.x + route_csc.start.circle.radius * (180.0-route_csc.start.angle).to_radians().cos(),
y: route_csc.start.circle.center.y + route_csc.start.circle.radius * (180.0-route_csc.start.angle).to_radians().sin()
};
// get the angle of the start circle
// the angle where we start from the tangent equals the one we finish
// so we can use that in here
route_csc.end.angle = end.angle - route_csc.start.angle;
// make the angle pretty
if route_csc.end.angle < 0.0 { route_csc.end.angle += 360.0; }
if route_csc.end.angle >= 360.0 { route_csc.end.angle -= 360.0; }
Ok(route_csc)
}
/// left straight left route
pub fn lsl(end: Vector) -> Result <RouteCSC, ()> {
let mut route_csc = RouteCSC {
start: CircleRoute { circle: Circle { center: Point {x:-end.magnitude, y: 0.0}, radius: end.magnitude}, angle: 0.0 },
tangent: Vector { origin: Point { x: 0.0, y: 0.0 }, angle: 0.0, magnitude: 0.0},
end: CircleRoute { circle: Circle { center: Point {x: 0.0, y: 0.0}, radius: end.magnitude}, angle: 0.0 },
};
// get the center point by adding the end vector to the end point
// we have to rotate the vector 180° (90° because the given angle is from the y axis
// and 90 more to not get the tangent but the vector to the center point)
// and again we have to use the counter clockwise direction
route_csc.end.circle.center = Point {
x: end.origin.x + end.magnitude * (180.0 - end.angle).to_radians().cos(),
y: end.origin.y + end.magnitude * (180.0 - end.angle).to_radians().sin()
};
// get the tangent pitch which is the same as the pitch between the two
// circle centers since our circles have the same radius
route_csc.tangent.angle = ((route_csc.end.circle.center.y - route_csc.start.circle.center.y) /
(route_csc.end.circle.center.x - route_csc.start.circle.center.x)).atan().to_degrees();
// if the end circle center x value is smaller than the
// start circle center x value
// the angle would be 180° rotated so to prevent that:
if route_csc.end.circle.center.x < route_csc.start.circle.center.x { route_csc.tangent.angle += 180.0; }
// make the angle positive
if route_csc.tangent.angle < 0.0 { route_csc.tangent.angle += 360.0; }
// get the tangent magnitude this, again, is the same as the distance
// between the two circle centers since our circles have the same radius
route_csc.tangent.magnitude = ( (route_csc.end.circle.center.x - route_csc.start.circle.center.x).abs().powf(2.0) +
(route_csc.end.circle.center.y - route_csc.start.circle.center.y).abs().powf(2.0) ).sqrt();
// get the angle of the start circle
route_csc.start.angle = route_csc.tangent.angle - 90.0;
// make the angle pretty
if route_csc.start.angle < 0.0 { route_csc.start.angle += 360.0; }
if route_csc.start.angle >= 360.0 { route_csc.start.angle -= 360.0; }
// get the tangent origin by moving the vector from the start circle center
// 90° to it's own direction and the magnitude of the circle radius
route_csc.tangent.origin = Point{
x: route_csc.start.circle.center.x + route_csc.start.circle.radius * route_csc.start.angle.to_radians().cos(),
y: route_csc.start.circle.center.y + route_csc.start.circle.radius * route_csc.start.angle.to_radians().sin()
};
// get the angle of the start circle
// the angle where we start from the tangent equals the one we finish
// so we can use that in here
route_csc.end.angle = end.angle - route_csc.start.angle;
// make the angle pretty
if route_csc.end.angle < 0.0 { route_csc.end.angle += 360.0; }
if route_csc.end.angle >= 360.0 { route_csc.end.angle -= 360.0; }
Ok(route_csc)
}
/// right straight left route
pub fn rsl(end: Vector) -> Result <RouteCSC, ()> {
let mut route_csc = RouteCSC {
start: CircleRoute { circle: Circle { center: Point {x: end.magnitude, y: 0.0}, radius: end.magnitude}, angle: 0.0 },
tangent: Vector { origin: Point { x: 0.0, y: 0.0 }, angle: 0.0, magnitude: 0.0},
end: CircleRoute { circle: Circle { center: Point {x: 0.0, y: 0.0}, radius: end.magnitude}, angle: 0.0 },
};
// get the center point by adding the end vector to the end point
// we have to rotate the vector 180° (90° because the given angle is from the y axis
// and 90 more to not get the tangent but the vector to the center point)
// and again we have to use the counter clockwise direction
route_csc.end.circle.center = Point {
x: end.origin.x + end.magnitude * (180.0 - end.angle).to_radians().cos(),
y: end.origin.y + end.magnitude * (180.0 - end.angle).to_radians().sin()
};
// check if inside tangent can even be constructed
if ((route_csc.end.circle.center.x - route_csc.start.circle.center.x).powf(2.0) + (route_csc.end.circle.center.y - route_csc.start.circle.center.y).powf(2.0)).sqrt()
< 2.0 * end.magnitude {
return Err(());
}
// get the tangent length via some simple trigonometry
route_csc.tangent.magnitude = (( route_csc.end.circle.center.x - route_csc.start.circle.center.x ).powf(2.0) +
( route_csc.end.circle.center.y - route_csc.start.circle.center.y ).powf(2.0) - ( 2.0 * end.magnitude ).powf(2.0)).sqrt();
// tangent middle is the same as the middle of the straight from the center of the start
let tangent_middle = Point {
x: (route_csc.end.circle.center.x + route_csc.start.circle.center.x) / 2.0,
y: (route_csc.end.circle.center.y + route_csc.start.circle.center.y) / 2.0
};
// get the tangent angle
route_csc.tangent.angle = ((route_csc.end.circle.center.y - tangent_middle.y)/(route_csc.end.circle.center.x - tangent_middle.x)).atan().to_degrees() -
( 2.0 * end.magnitude / route_csc.tangent.magnitude).atan().to_degrees();
// if the end circle center x value is smaller than the
// start circle center x value
// the angle would be 180° rotated so to prevent that:
if route_csc.end.circle.center.x < route_csc.start.circle.center.x { route_csc.tangent.angle += 180.0; }
// get the angle of the start circle
route_csc.start.angle = 90.0 - route_csc.tangent.angle;
// make the angle pretty
if route_csc.start.angle < 0.0 { route_csc.start.angle += 360.0; }
if route_csc.start.angle >= 360.0 { route_csc.start.angle -= 360.0; }
// get the tangent origin by moving the vector from the start circle center
// along its right angle vector
route_csc.tangent.origin = Point{
x: route_csc.start.circle.center.x + route_csc.start.circle.radius * (180.0-route_csc.start.angle).to_radians().cos(),
y: route_csc.start.circle.center.y + route_csc.start.circle.radius * (180.0-route_csc.start.angle).to_radians().sin()
};
// get the angle of the end circle
route_csc.end.angle = (90.0 - end.angle) - route_csc.tangent.angle;
// make the angle pretty
if route_csc.end.angle < 0.0 { route_csc.end.angle += 360.0; }
if route_csc.end.angle >= 360.0 { route_csc.end.angle -= 360.0; }
Ok(route_csc)
}
/// left straight right route
pub fn lsr(end: Vector) -> Result <RouteCSC, ()> {
let mut route_csc = RouteCSC {
start: CircleRoute { circle: Circle { center: Point {x: -end.magnitude, y: 0.0}, radius: end.magnitude}, angle: 0.0 },
tangent: Vector { origin: Point { x: 0.0, y: 0.0 }, angle: 0.0, magnitude: 0.0},
end: CircleRoute { circle: Circle { center: Point {x: 0.0, y: 0.0}, radius: end.magnitude}, angle: 0.0 },
};
// get the center point by adding the end vector to the end point
// this works because the argument is the angle in positive y direction
// not positive x direction so we dont have to rotate it here anymore
// the angle has to be counter clockwise though (thats why 360 - end.angle)
route_csc.end.circle.center = Point {
x: end.origin.x + end.magnitude * (360.0 - end.angle).to_radians().cos(),
y: end.origin.y + end.magnitude * (360.0 - end.angle).to_radians().sin()
};
// check if inside tangent can even be constructed
if ((route_csc.end.circle.center.x - route_csc.start.circle.center.x).powf(2.0) + (route_csc.end.circle.center.y - route_csc.start.circle.center.y).powf(2.0)).sqrt()
< 2.0 * end.magnitude {
return Err(());
}
// get the tangent length via some simple trigonometry
route_csc.tangent.magnitude = (( route_csc.end.circle.center.x - route_csc.start.circle.center.x ).powf(2.0) +
( route_csc.end.circle.center.y - route_csc.start.circle.center.y ).powf(2.0) - ( 2.0 * end.magnitude ).powf(2.0)).sqrt();
// tangent middle is the same as the middle of the straight from the center of the start
let tangent_middle = Point {
x: (route_csc.end.circle.center.x + route_csc.start.circle.center.x) / 2.0,
y: (route_csc.end.circle.center.y + route_csc.start.circle.center.y) / 2.0
};
// get the tangent angle
route_csc.tangent.angle = ((route_csc.end.circle.center.y - tangent_middle.y)/(route_csc.end.circle.center.x - tangent_middle.x)).atan().to_degrees() +
( 2.0 * end.magnitude / route_csc.tangent.magnitude).atan().to_degrees();
// if the end circle center x value is smaller than the
// start circle center x value
// the angle would be 180° rotated so to prevent that:
if route_csc.end.circle.center.x < route_csc.start.circle.center.x { route_csc.tangent.angle += 180.0; }
// get the angle of the start circle
route_csc.start.angle = route_csc.tangent.angle - 90.0;
// make the angle pretty
if route_csc.start.angle < 0.0 { route_csc.start.angle += 360.0; }
if route_csc.start.angle >= 360.0 { route_csc.start.angle -= 360.0; }
// get the tangent origin by moving the vector from the start circle center
// 90° to it's own direction and the magnitude of the circle radius
route_csc.tangent.origin = Point{
x: route_csc.start.circle.center.x + route_csc.start.circle.radius * route_csc.start.angle.to_radians().cos(),
y: route_csc.start.circle.center.y + route_csc.start.circle.radius * route_csc.start.angle.to_radians().sin()
};
// get the angle of the end circle
route_csc.end.angle = (90.0 - end.angle) - route_csc.tangent.angle;
// make the angle pretty
if route_csc.end.angle < 0.0 { route_csc.end.angle += 360.0; }
if route_csc.end.angle >= 360.0 {route_csc.end.angle -= 360.0; }
Ok(route_csc)
}