..........................

master
Roman Kretschmer 2 years ago
parent 09c6898a2a
commit 0bd1f33fb9

@ -1,15 +1,15 @@
#pragma once
#include "esphome/core/log.h"
#include "esphome/components/i2c/i2c.h"
#include "esphome/components/light/light_output.h"
#include "esphome/components/output/float_output.h"
#include "esphome/core/component.h"
#include "esphome/core/log.h"
namespace esphome {
namespace c_monochromatic {
enum State{ Off, Auto, On };
enum State { Off, Auto, On };
class MonochromaticLightOutput : public light::LightOutput,
public i2c::I2CDevice,
@ -27,46 +27,48 @@ public:
return traits;
}
void write_state(light::LightState *state) override {
this->light_state_ = state;
state->current_values_as_brightness(&(this -> bright_));
this->upper_->set_level(this->bright_);
this->lower_->set_level(this->bright_);
if (this->state_ == Off) {
this->light_state_ = state;
state->current_values_as_brightness(&(this->bright_));
this->upper_->set_level(this->bright_);
this->lower_->set_level(this->bright_);
}
}
void set_state(State s){
void set_state(State s) {
this->state_ = s;
switch(s){
case(On):
/* this -> light_state_->turn_on(); */
this -> upper_ -> set_level(this->bright_);
this -> lower_ -> set_level(this->bright_);
break;
case(Off):
/* this -> light_state_->turn_off(); */
this -> upper_ -> set_level(0.0);
this -> lower_ -> set_level(0.0);
break;
case(Auto):
break;
switch (s) {
case (On):
/* this -> light_state_->turn_on(); */
this->upper_->set_level(this->bright_);
this->lower_->set_level(this->bright_);
break;
case (Off):
/* this -> light_state_->turn_off(); */
this->upper_->set_level(0.0);
this->lower_->set_level(0.0);
break;
case (Auto):
break;
}
/* this -> write_state(this -> light_state_); */
}
void loop(){
void loop() {
uint8_t data = 10;
this->read_register(0x0, &data, 0x1);
/* ESP_LOGI(TAG, "READ value: %d", data); */
if(data != 0){
if(data & 1){
this->set_state(Off);
ESP_LOGI("TEST", "Set to Off", data);
if (data != 0) {
if (data & 1) {
this->set_state(Off);
ESP_LOGI("TEST", "Set to Off", data);
/* } else if ( data & 2 ){ */
/* this->set_state(Auto); */
/* ESP_LOGI(TAG, "Set to Auto", data); */
} else if ( data & 4 ){
this->set_state(On);
ESP_LOGI("TEST", "Set to On", data);
}
/* ESP_LOGI(TAG, "Set to Auto", data); */
} else if (data & 4) {
this->set_state(On);
ESP_LOGI("TEST", "Set to On", data);
}
}
/* if(this->state_ == Auto) { */
/* if(data & 8){ */

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