@ -27,9 +27,9 @@ public:
return traits;
}
void write_state(light::LightState *state) override {
if (this->state_ == On) {
this->light_state_ = state;
state->current_values_as_brightness(&(this->bright_));
this->upper_->set_level(this->bright_);
this->lower_->set_level(this->bright_);