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#pragma once
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#include "esphome/core/component.h"
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#include "esphome/components/switch/switch.h"
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namespace esphome {
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namespace empty_switch {
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class EmptySwitch : public switch_::Switch, public Component {
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public:
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void setup() override;
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void write_state(bool state) override;
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void dump_config() override;
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};
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} //namespace empty_switch
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} //namespace esphome
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