diff --git a/components/custom_monochromatic/__init__.py b/components/custom_monochromatic/__init__.py new file mode 100644 index 0000000..e69de29 diff --git a/components/custom_monochromatic/light.py b/components/custom_monochromatic/light.py new file mode 100644 index 0000000..a97dc9b --- /dev/null +++ b/components/custom_monochromatic/light.py @@ -0,0 +1,29 @@ +import esphome.codegen as cg +import esphome.config_validation as cv +from esphome.components import light, output +from esphome.const import CONF_OUTPUT_ID, CONF_OUTPUT + +UPPER_OUTPUT = "upper" +LOWER_OUTPUT = "lower" + +c_monochromatic_ns = cg.esphome_ns.namespace("c_monochromatic") +MonochromaticLightOutput = c_monochromatic_ns.class_( + "MonochromaticLightOutput", light.LightOutput +) + +CONFIG_SCHEMA = light.BRIGHTNESS_ONLY_LIGHT_SCHEMA.extend( + { + cv.GenerateID(CONF_OUTPUT_ID): cv.declare_id(MonochromaticLightOutput), + cv.Required(UPPER_OUTPUT): cv.use_id(output.FloatOutput), + cv.Required(LOWER_OUTPUT): cv.use_id(output.FloatOutput), + } +) + + +async def to_code(config): + var = cg.new_Pvariable(config[CONF_OUTPUT_ID]) + await light.register_light(var, config) + + upper = await cg.get_variable(config[UPPER_OUTPUT]) + lower = await cg.get_variable(config[LOWER_OUTPUT]) + cg.add(var.set_output(upper, lower)) diff --git a/components/custom_monochromatic/monochromatic_light_output.h b/components/custom_monochromatic/monochromatic_light_output.h new file mode 100644 index 0000000..a1e4f51 --- /dev/null +++ b/components/custom_monochromatic/monochromatic_light_output.h @@ -0,0 +1,31 @@ +#pragma once + +#include "esphome/core/component.h" +#include "esphome/components/output/float_output.h" +#include "esphome/components/light/light_output.h" + +namespace esphome { +namespace c_monochromatic { + +class MonochromaticLightOutput : public light::LightOutput { + public: + void set_output(output::FloatOutput *upper, output::FloatOutput *lower) { upper_ = upper; lower_ = lower; } + light::LightTraits get_traits() override { + auto traits = light::LightTraits(); + traits.set_supported_color_modes({light::ColorMode::BRIGHTNESS}); + return traits; + } + void write_state(light::LightState *state) override { + float bright; + state->current_values_as_brightness(&bright); + this->upper_->set_level(bright); + this->lower_->set_level(bright); + } + + protected: + output::FloatOutput *upper_; + output::FloatOutput *lower_; +}; + +} // namespace monochromatic +} // namespace esphome