#pragma once #include "esphome/components/i2c/i2c.h" #include "esphome/components/light/light_output.h" #include "esphome/components/output/float_output.h" #include "esphome/core/component.h" #include "esphome/core/log.h" namespace esphome { namespace c_monochromatic { enum State { Off, Auto, On }; class MonochromaticLightOutput : public light::LightOutput, public i2c::I2CDevice, public Component { public: void set_output(output::FloatOutput *upper, output::FloatOutput *lower) { upper_ = upper; lower_ = lower; state_ = Off; bright_ = 0.0; } light::LightTraits get_traits() override { auto traits = light::LightTraits(); traits.set_supported_color_modes({light::ColorMode::BRIGHTNESS}); return traits; } void write_state(light::LightState *state) override { if (this->state_ == Off) { this->light_state_ = state; state->current_values_as_brightness(&(this->bright_)); this->upper_->set_level(this->bright_); this->lower_->set_level(this->bright_); } } void set_state(State s) { this->state_ = s; switch (s) { case (On): /* this -> light_state_->turn_on(); */ this->upper_->set_level(this->bright_); this->lower_->set_level(this->bright_); break; case (Off): /* this -> light_state_->turn_off(); */ this->upper_->set_level(0.0); this->lower_->set_level(0.0); break; case (Auto): break; } /* this -> write_state(this -> light_state_); */ } void loop() { uint8_t data = 10; this->read_register(0x0, &data, 0x1); /* ESP_LOGI(TAG, "READ value: %d", data); */ if (data != 0) { if (data & 1) { this->set_state(Off); ESP_LOGI("TEST", "Set to Off", data); /* } else if ( data & 2 ){ */ /* this->set_state(Auto); */ /* ESP_LOGI(TAG, "Set to Auto", data); */ } else if (data & 4) { this->set_state(On); ESP_LOGI("TEST", "Set to On", data); } } /* if(this->state_ == Auto) { */ /* if(data & 8){ */ /* // TODO: turn on led */ /* /\* ESP_LOGI(TAG, "Auto On"); *\/ */ /* this->upper_->set_level(this->b_upper_); */ /* this->lower_->set_level(this->b_lower_); */ /* } */ /* else{ */ /* /\* ESP_LOGI(TAG, "Auto Off"); *\/ */ /* this->upper_->set_level(0.0); */ /* this->lower_->set_level(0.0); */ /* } */ /* } */ } protected: State state_; float bright_; light::LightState *light_state_; output::FloatOutput *upper_; output::FloatOutput *lower_; }; } // namespace c_monochromatic } // namespace esphome