#pragma once #include "esphome/core/component.h" #include "esphome/components/output/binary_output.h" #include "esphome/components/fan/fan_state.h" namespace esphome { namespace empty_custom_fan { class EmptyCustomFan : public Component { public: void set_fan(fan::FanState *fan) { fan_ = fan; } void set_output(output::BinaryOutput *output) { output_ = output; } void setup() override; void loop() override; void dump_config() override; void set_oscillating(output::BinaryOutput *oscillating) { this->oscillating_ = oscillating; } void set_direction(output::BinaryOutput *direction) { this->direction_ = direction; } protected: fan::FanState *fan_; output::BinaryOutput *output_; output::BinaryOutput *oscillating_{nullptr}; output::BinaryOutput *direction_{nullptr}; bool next_update_{true}; }; } // namespace empty_custom_fan } // namespace esphome