You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

91 lines
2.4 KiB

#pragma once
#include "esphome/components/i2c/i2c.h"
#include "esphome/components/light/light_output.h"
#include "esphome/components/output/float_output.h"
#include "esphome/core/component.h"
namespace esphome {
namespace c_monochromatic {
enum State{ Off, Auto, On };
class MonochromaticLightOutput : public light::LightOutput,
public i2c::I2CDevice,
public Component {
public:
void set_output(output::FloatOutput *upper, output::FloatOutput *lower) {
upper_ = upper;
lower_ = lower;
state_ = Off;
}
light::LightTraits get_traits() override {
auto traits = light::LightTraits();
traits.set_supported_color_modes({light::ColorMode::BRIGHTNESS});
return traits;
}
void write_state(light::LightState *state) override {
this->light_state_ = state;
float bright;
state->current_values_as_brightness(&bright);
this->upper_->set_level(bright);
this->lower_->set_level(bright);
}
void set_state(State s){
this->state_ = s;
switch(s){
case(On):
this -> light_state_->turn_on();
break;
case(Off):
this -> light_state_->turn_off();
break;
case(Auto):
break;
}
this -> write_state(this -> light_state_);
}
void loop(){
uint8_t data = 10;
this->read_register(0x0, &data, 0x1);
/* ESP_LOGI(TAG, "READ value: %d", data); */
if(data != 0){
if(data & 1){
this->set_state(Off);
ESP_LOGI("TEST", "Set to Off", data);
/* } else if ( data & 2 ){ */
/* this->set_state(Auto); */
/* ESP_LOGI(TAG, "Set to Auto", data); */
} else if ( data & 4 ){
this->set_state(On);
ESP_LOGI("TEST", "Set to On", data);
}
}
/* if(this->state_ == Auto) { */
/* if(data & 8){ */
/* // TODO: turn on led */
/* /\* ESP_LOGI(TAG, "Auto On"); *\/ */
/* this->upper_->set_level(this->b_upper_); */
/* this->lower_->set_level(this->b_lower_); */
/* } */
/* else{ */
/* /\* ESP_LOGI(TAG, "Auto Off"); *\/ */
/* this->upper_->set_level(0.0); */
/* this->lower_->set_level(0.0); */
/* } */
/* } */
}
protected:
State state_;
light::LightState *light_state_;
output::FloatOutput *upper_;
output::FloatOutput *lower_;
};
} // namespace c_monochromatic
} // namespace esphome