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@ -21,41 +21,34 @@ pub struct Vector {
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pub magnitude: f64,
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}
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/// Circle
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pub struct Circle {
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/// Circle vector (Circle + Angle)
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pub struct CircleVector {
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pub center: Point,
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pub radius: f64,
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}
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/// Circle route with a circle and a angle for how long to drive on this circle
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pub struct CircleRoute {
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pub circle: Circle,
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pub angle: Angle,
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}
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/// Route with a start Circle, a tangent straight and a end Circle (eg. rsl, rsr, lsr, lsl)
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pub struct RouteCSC {
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pub start: CircleRoute,
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pub start: CircleVector,
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pub tangent: Vector,
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pub end: CircleRoute,
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pub end: CircleVector,
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}
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/// Route with 3 Circles (eg. rlr, lrl) (not yet implemented)
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#[allow(unused)]
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pub struct RouteCCC {
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pub start: Circle,
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pub middle: Circle,
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pub end: Circle,
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pub start: CircleVector,
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pub middle: CircleVector,
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pub end: CircleVector,
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}
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/// right straight right route
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pub fn rsr(end: Vector) -> Result<RouteCSC, ()> {
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let mut route_csc = RouteCSC {
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start: CircleRoute {
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circle: Circle {
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center: Point::new(end.magnitude, 0.0),
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radius: end.magnitude,
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},
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start: CircleVector {
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center: Point::new(end.magnitude, 0.0),
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radius: end.magnitude,
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angle: Angle::zero(),
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},
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tangent: Vector {
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@ -63,11 +56,9 @@ pub fn rsr(end: Vector) -> Result<RouteCSC, ()> {
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angle: Angle::zero(),
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magnitude: 0.0,
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},
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end: CircleRoute {
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circle: Circle {
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center: Point::zero(),
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radius: end.magnitude,
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},
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end: CircleVector {
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center: Point::zero(),
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radius: end.magnitude,
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angle: Angle::zero(),
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},
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};
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@ -76,7 +67,7 @@ pub fn rsr(end: Vector) -> Result<RouteCSC, ()> {
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// this works because the argument is the angle in positive y direction
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// not positive x direction so we dont have to rotate it here anymore
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// the angle has to be counter clockwise though (thats why we use the inverse end.angle)
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route_csc.end.circle.center = end.origin
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route_csc.end.center = end.origin
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+ Rotation::new(end.angle)
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.inverse()
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.transform_vector(Vector2D::new(end.magnitude, 0.0));
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@ -84,33 +75,32 @@ pub fn rsr(end: Vector) -> Result<RouteCSC, ()> {
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// get the tangent pitch which is the same as the pitch between the two
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// circle centers since our circles have the same radius
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route_csc.tangent.angle = Angle::radians(
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((route_csc.end.circle.center.y - route_csc.start.circle.center.y)
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/ (route_csc.end.circle.center.x - route_csc.start.circle.center.x))
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((route_csc.end.center.y - route_csc.start.center.y)
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/ (route_csc.end.center.x - route_csc.start.center.x))
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.atan(),
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);
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// if the end circle center x value is smaller than the
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// start circle center x value
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// the angle would be 180° rotated so to prevent that:
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if route_csc.end.circle.center.x < route_csc.start.circle.center.x {
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if route_csc.end.center.x < route_csc.start.center.x {
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route_csc.tangent.angle += Angle::pi();
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}
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// get the tangent magnitude this, again, is the same as the distance
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// between the two circle centers since our circles have the same radius
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route_csc.tangent.magnitude =
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((route_csc.end.circle.center.x - route_csc.start.circle.center.x).powi(2)
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+ (route_csc.end.circle.center.y - route_csc.start.circle.center.y).powi(2))
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.sqrt();
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route_csc.tangent.magnitude = ((route_csc.end.center.x - route_csc.start.center.x).powi(2)
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+ (route_csc.end.center.y - route_csc.start.center.y).powi(2))
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.sqrt();
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// get the angle of the start circle
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route_csc.start.angle = (Angle::frac_pi_2() - route_csc.tangent.angle).positive();
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// get the tangent origin by moving the vector from the start circle center
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// 90° to it's own direction and the magnitude of the circle radius
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route_csc.tangent.origin = route_csc.start.circle.center
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route_csc.tangent.origin = route_csc.start.center
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+ Rotation::new(Angle::pi() - end.angle)
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.transform_vector(Vector2D::new(route_csc.start.circle.radius, 0.0));
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.transform_vector(Vector2D::new(route_csc.start.radius, 0.0));
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// get the angle of the start circle
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// the angle where we start from the tangent equals the one we finish
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@ -123,11 +113,9 @@ pub fn rsr(end: Vector) -> Result<RouteCSC, ()> {
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/// left straight left route
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pub fn lsl(end: Vector) -> Result<RouteCSC, ()> {
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let mut route_csc = RouteCSC {
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start: CircleRoute {
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circle: Circle {
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center: Point::new(-end.magnitude, 0.0),
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radius: end.magnitude,
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},
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start: CircleVector {
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center: Point::new(-end.magnitude, 0.0),
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radius: end.magnitude,
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angle: Angle::zero(),
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},
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tangent: Vector {
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@ -135,11 +123,9 @@ pub fn lsl(end: Vector) -> Result<RouteCSC, ()> {
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angle: Angle::zero(),
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magnitude: 0.0,
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},
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end: CircleRoute {
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circle: Circle {
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center: Point::zero(),
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radius: end.magnitude,
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},
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end: CircleVector {
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center: Point::zero(),
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radius: end.magnitude,
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angle: Angle::zero(),
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},
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};
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@ -148,15 +134,15 @@ pub fn lsl(end: Vector) -> Result<RouteCSC, ()> {
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// we have to rotate the vector π (π/2 because the given angle is from the y axis
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// and π/2 more to not get the tangent but the vector to the center point)
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// and again we have to use the counter clockwise direction
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route_csc.end.circle.center = end.origin
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route_csc.end.center = end.origin
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+ Rotation::new(Angle::pi() - end.angle)
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.transform_vector(Vector2D::new(end.magnitude, 0.0));
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// get the tangent pitch which is the same as the pitch between the two
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// circle centers since our circles have the same radius
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route_csc.tangent.angle = Angle::radians(
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((route_csc.end.circle.center.y - route_csc.start.circle.center.y)
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/ (route_csc.end.circle.center.x - route_csc.start.circle.center.x))
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((route_csc.end.center.y - route_csc.start.center.y)
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/ (route_csc.end.center.x - route_csc.start.center.x))
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.atan(),
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)
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.positive();
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@ -164,17 +150,16 @@ pub fn lsl(end: Vector) -> Result<RouteCSC, ()> {
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// if the end circle center x value is smaller than the
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// start circle center x value
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// the angle would be π rotated so to prevent that:
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if route_csc.end.circle.center.x < route_csc.start.circle.center.x {
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if route_csc.end.center.x < route_csc.start.center.x {
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route_csc.tangent.angle = (route_csc.tangent.angle + Angle::pi()).positive();
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}
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// get the tangent magnitude this, again, is the same as the distance
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// between the two circle centers since our circles have the same radius
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route_csc.tangent.magnitude = ((route_csc.end.circle.center.x
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- route_csc.start.circle.center.x)
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route_csc.tangent.magnitude = ((route_csc.end.center.x - route_csc.start.center.x)
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.abs()
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.powi(2)
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+ (route_csc.end.circle.center.y - route_csc.start.circle.center.y)
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+ (route_csc.end.center.y - route_csc.start.center.y)
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.abs()
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.powi(2))
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.sqrt();
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@ -184,9 +169,9 @@ pub fn lsl(end: Vector) -> Result<RouteCSC, ()> {
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// get the tangent origin by moving the vector from the start circle center
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// 90° to it's own direction and the magnitude of the circle radius
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route_csc.tangent.origin = route_csc.start.circle.center
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route_csc.tangent.origin = route_csc.start.center
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+ Rotation::new(route_csc.start.angle)
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.transform_vector(Vector2D::new(route_csc.start.circle.radius, 0.0));
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.transform_vector(Vector2D::new(route_csc.start.radius, 0.0));
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// get the angle of the start circle
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// the angle where we start from the tangent equals the one we finish
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@ -199,11 +184,9 @@ pub fn lsl(end: Vector) -> Result<RouteCSC, ()> {
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/// right straight left route
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pub fn rsl(end: Vector) -> Result<RouteCSC, ()> {
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let mut route_csc = RouteCSC {
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start: CircleRoute {
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circle: Circle {
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center: Point::new(end.magnitude, 0.0),
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radius: end.magnitude,
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},
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start: CircleVector {
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center: Point::new(end.magnitude, 0.0),
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radius: end.magnitude,
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angle: Angle::zero(),
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},
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tangent: Vector {
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@ -211,11 +194,9 @@ pub fn rsl(end: Vector) -> Result<RouteCSC, ()> {
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angle: Angle::zero(),
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magnitude: 0.0,
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},
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end: CircleRoute {
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circle: Circle {
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center: Point::zero(),
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radius: end.magnitude,
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},
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end: CircleVector {
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center: Point::zero(),
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radius: end.magnitude,
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angle: Angle::zero(),
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},
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};
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@ -224,13 +205,13 @@ pub fn rsl(end: Vector) -> Result<RouteCSC, ()> {
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// we have to rotate the vector π (π/2 because the given angle is from the y axis
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// and π/2 more to not get the tangent but the vector to the center point)
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// and again we have to use the counter clockwise direction
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route_csc.end.circle.center = end.origin
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route_csc.end.center = end.origin
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+ Rotation::new(Angle::pi() - end.angle)
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.transform_vector(Vector2D::new(end.magnitude, 0.0));
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// check if inside tangent can even be constructed
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if ((route_csc.end.circle.center.x - route_csc.start.circle.center.x).powi(2)
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+ (route_csc.end.circle.center.y - route_csc.start.circle.center.y).powi(2))
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if ((route_csc.end.center.x - route_csc.start.center.x).powi(2)
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+ (route_csc.end.center.y - route_csc.start.center.y).powi(2))
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.sqrt()
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< 2.0 * end.magnitude
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{
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@ -238,23 +219,17 @@ pub fn rsl(end: Vector) -> Result<RouteCSC, ()> {
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}
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// get the tangent length via some simple trigonometry
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route_csc.tangent.magnitude =
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((route_csc.end.circle.center.x - route_csc.start.circle.center.x).powi(2)
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+ (route_csc.end.circle.center.y - route_csc.start.circle.center.y).powi(2)
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- (2.0 * end.magnitude).powi(2))
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.sqrt();
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route_csc.tangent.magnitude = ((route_csc.end.center.x - route_csc.start.center.x).powi(2)
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+ (route_csc.end.center.y - route_csc.start.center.y).powi(2)
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- (2.0 * end.magnitude).powi(2))
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.sqrt();
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// tangent middle is the same as the middle of the straight from the center of the start
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let tangent_middle = route_csc
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.end
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.circle
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.center
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.lerp(route_csc.start.circle.center, 0.5);
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let tangent_middle = route_csc.end.center.lerp(route_csc.start.center, 0.5);
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// get the tangent angle
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route_csc.tangent.angle = Angle::radians(
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((route_csc.end.circle.center.y - tangent_middle.y)
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/ (route_csc.end.circle.center.x - tangent_middle.x))
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((route_csc.end.center.y - tangent_middle.y) / (route_csc.end.center.x - tangent_middle.x))
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.atan()
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- (2.0 * end.magnitude / route_csc.tangent.magnitude).atan(),
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);
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@ -262,7 +237,7 @@ pub fn rsl(end: Vector) -> Result<RouteCSC, ()> {
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// if the end circle center x value is smaller than the
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// start circle center x value
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// the angle would be π rotated so to prevent that:
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if route_csc.end.circle.center.x < route_csc.start.circle.center.x {
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if route_csc.end.center.x < route_csc.start.center.x {
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route_csc.tangent.angle += Angle::pi();
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}
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@ -271,9 +246,9 @@ pub fn rsl(end: Vector) -> Result<RouteCSC, ()> {
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// get the tangent origin by moving the vector from the start circle center
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// along its right angle vector
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route_csc.tangent.origin = route_csc.start.circle.center
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route_csc.tangent.origin = route_csc.start.center
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+ Rotation::new(Angle::pi() - route_csc.start.angle)
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.transform_vector(Vector2D::new(route_csc.start.circle.radius, 0.0));
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.transform_vector(Vector2D::new(route_csc.start.radius, 0.0));
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// get the angle of the end circle
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route_csc.end.angle = ((Angle::frac_pi_2() - end.angle) - route_csc.tangent.angle).positive();
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@ -284,11 +259,9 @@ pub fn rsl(end: Vector) -> Result<RouteCSC, ()> {
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/// left straight right route
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pub fn lsr(end: Vector) -> Result<RouteCSC, ()> {
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let mut route_csc = RouteCSC {
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start: CircleRoute {
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circle: Circle {
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center: Point::new(-end.magnitude, 0.0),
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radius: end.magnitude,
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},
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start: CircleVector {
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center: Point::new(-end.magnitude, 0.0),
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radius: end.magnitude,
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angle: Angle::zero(),
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},
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tangent: Vector {
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@ -296,11 +269,9 @@ pub fn lsr(end: Vector) -> Result<RouteCSC, ()> {
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angle: Angle::zero(),
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magnitude: 0.0,
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},
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end: CircleRoute {
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circle: Circle {
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center: Point::zero(),
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radius: end.magnitude,
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},
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end: CircleVector {
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center: Point::zero(),
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radius: end.magnitude,
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angle: Angle::zero(),
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},
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};
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@ -309,14 +280,14 @@ pub fn lsr(end: Vector) -> Result<RouteCSC, ()> {
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// this works because the argument is the angle in positive y direction
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// not positive x direction so we dont have to rotate it here anymore
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// the angle has to be counter clockwise though (thats why 2π - end.angle)
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route_csc.end.circle.center = end.origin
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route_csc.end.center = end.origin
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+ Rotation::new(end.angle)
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.inverse()
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.transform_vector(Vector2D::new(end.magnitude, 0.0));
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// check if inside tangent can even be constructed
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if ((route_csc.end.circle.center.x - route_csc.start.circle.center.x).powi(2)
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+ (route_csc.end.circle.center.y - route_csc.start.circle.center.y).powi(2))
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if ((route_csc.end.center.x - route_csc.start.center.x).powi(2)
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+ (route_csc.end.center.y - route_csc.start.center.y).powi(2))
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.sqrt()
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< 2.0 * end.magnitude
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{
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@ -324,23 +295,17 @@ pub fn lsr(end: Vector) -> Result<RouteCSC, ()> {
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}
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// get the tangent length via some simple trigonometry
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route_csc.tangent.magnitude =
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((route_csc.end.circle.center.x - route_csc.start.circle.center.x).powi(2)
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+ (route_csc.end.circle.center.y - route_csc.start.circle.center.y).powi(2)
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- (2.0 * end.magnitude).powi(2))
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.sqrt();
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route_csc.tangent.magnitude = ((route_csc.end.center.x - route_csc.start.center.x).powi(2)
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+ (route_csc.end.center.y - route_csc.start.center.y).powi(2)
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- (2.0 * end.magnitude).powi(2))
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.sqrt();
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// tangent middle is the same as the middle of the straight from the center of the start
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let tangent_middle = route_csc
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.end
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.circle
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.center
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.lerp(route_csc.start.circle.center, 0.5);
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let tangent_middle = route_csc.end.center.lerp(route_csc.start.center, 0.5);
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// get the tangent angle
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route_csc.tangent.angle = Angle::radians(
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((route_csc.end.circle.center.y - tangent_middle.y)
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/ (route_csc.end.circle.center.x - tangent_middle.x))
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((route_csc.end.center.y - tangent_middle.y) / (route_csc.end.center.x - tangent_middle.x))
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.atan()
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+ (2.0 * end.magnitude / route_csc.tangent.magnitude).atan(),
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);
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@ -348,7 +313,7 @@ pub fn lsr(end: Vector) -> Result<RouteCSC, ()> {
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// if the end circle center x value is smaller than the
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// start circle center x value
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// the angle would be 180° rotated so to prevent that:
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if route_csc.end.circle.center.x < route_csc.start.circle.center.x {
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if route_csc.end.center.x < route_csc.start.center.x {
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route_csc.tangent.angle += Angle::pi();
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}
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@ -357,9 +322,9 @@ pub fn lsr(end: Vector) -> Result<RouteCSC, ()> {
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|
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// get the tangent origin by moving the vector from the start circle center
|
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|
|
|
// 90° to it's own direction and the magnitude of the circle radius
|
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route_csc.tangent.origin = route_csc.start.circle.center
|
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route_csc.tangent.origin = route_csc.start.center
|
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+ Rotation::new(route_csc.start.angle)
|
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|
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.transform_vector(Vector2D::new(route_csc.start.circle.radius, 0.0));
|
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.transform_vector(Vector2D::new(route_csc.start.radius, 0.0));
|
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|
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|
|
// get the angle of the end circle
|
|
|
|
|
route_csc.end.angle = ((Angle::frac_pi_2() - end.angle) - route_csc.tangent.angle).positive();
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