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https://github.com/gnxlxnxx/dubins_path
synced 2026-07-27 15:13:02 +02:00
Use Impl for the RouteCSC struct
This commit is contained in:
+280
-258
@@ -43,280 +43,302 @@ pub struct RouteCCC {
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pub end: CircleVector,
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pub end: CircleVector,
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}
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}
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/// right straight right route
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/// Route with a start Circle, a tangent straight and a end Circle
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pub fn rsr(end: Vector) -> Result<RouteCSC, ()> {
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impl RouteCSC {
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let mut route_csc = RouteCSC {
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/// right straight right route
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start: CircleVector {
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pub fn rsr(end: Vector) -> Result<Self, ()> {
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center: Point::new(end.magnitude, 0.0),
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let mut route_csc = RouteCSC {
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radius: end.magnitude,
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start: CircleVector {
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angle: Angle::zero(),
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center: Point::new(end.magnitude, 0.0),
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},
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radius: end.magnitude,
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tangent: Vector {
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angle: Angle::zero(),
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origin: Point::zero(),
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},
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angle: Angle::zero(),
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tangent: Vector {
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magnitude: 0.0,
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origin: Point::zero(),
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},
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angle: Angle::zero(),
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end: CircleVector {
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magnitude: 0.0,
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center: Point::zero(),
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},
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radius: end.magnitude,
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end: CircleVector {
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angle: Angle::zero(),
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center: Point::zero(),
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},
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radius: end.magnitude,
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};
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angle: Angle::zero(),
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},
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};
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// get the center point by adding the end vector to the end point
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// get the center point by adding the end vector to the end point
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// this works because the argument is the angle in positive y direction
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// this works because the argument is the angle in positive y direction
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// not positive x direction so we dont have to rotate it here anymore
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// not positive x direction so we dont have to rotate it here anymore
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// the angle has to be counter clockwise though (thats why we use the inverse end.angle)
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// the angle has to be counter clockwise though (thats why we use the inverse end.angle)
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route_csc.end.center = end.origin
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route_csc.end.center = end.origin
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+ Rotation::new(end.angle)
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+ Rotation::new(end.angle)
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.inverse()
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.inverse()
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.transform_vector(Vector2D::new(end.magnitude, 0.0));
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.transform_vector(Vector2D::new(end.magnitude, 0.0));
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// get the tangent pitch which is the same as the pitch between the two
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// get the tangent pitch which is the same as the pitch between the two
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// circle centers since our circles have the same radius
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// circle centers since our circles have the same radius
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route_csc.tangent.angle = Angle::radians(
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route_csc.tangent.angle = Angle::radians(
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((route_csc.end.center.y - route_csc.start.center.y)
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((route_csc.end.center.y - route_csc.start.center.y)
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/ (route_csc.end.center.x - route_csc.start.center.x))
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/ (route_csc.end.center.x - route_csc.start.center.x))
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.atan(),
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.atan(),
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);
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);
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// if the end circle center x value is smaller than the
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// if the end circle center x value is smaller than the
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// start circle center x value
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// start circle center x value
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// the angle would be 180° rotated so to prevent that:
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// the angle would be 180° rotated so to prevent that:
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if route_csc.end.center.x < route_csc.start.center.x {
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if route_csc.end.center.x < route_csc.start.center.x {
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route_csc.tangent.angle += Angle::pi();
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route_csc.tangent.angle += Angle::pi();
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}
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// get the tangent magnitude this, again, is the same as the distance
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// between the two circle centers since our circles have the same radius
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route_csc.tangent.magnitude = ((route_csc.end.center.x - route_csc.start.center.x).powi(2)
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+ (route_csc.end.center.y - route_csc.start.center.y).powi(2))
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.sqrt();
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// get the angle of the start circle
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route_csc.start.angle = (Angle::frac_pi_2() - route_csc.tangent.angle).positive();
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// get the tangent origin by moving the vector from the start circle center
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// 90° to it's own direction and the magnitude of the circle radius
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route_csc.tangent.origin = route_csc.start.center
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+ Rotation::new(Angle::pi() - end.angle)
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.transform_vector(Vector2D::new(route_csc.start.radius, 0.0));
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// get the angle of the start circle
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// the angle where we start from the tangent equals the one we finish
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// so we can use that in here
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route_csc.end.angle = (end.angle - route_csc.start.angle).positive();
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Ok(route_csc)
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}
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}
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// get the tangent magnitude this, again, is the same as the distance
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/// left straight left route
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// between the two circle centers since our circles have the same radius
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pub fn lsl(end: Vector) -> Result<Self, ()> {
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route_csc.tangent.magnitude = ((route_csc.end.center.x - route_csc.start.center.x).powi(2)
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let mut route_csc = RouteCSC {
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+ (route_csc.end.center.y - route_csc.start.center.y).powi(2))
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start: CircleVector {
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.sqrt();
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center: Point::new(-end.magnitude, 0.0),
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radius: end.magnitude,
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angle: Angle::zero(),
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},
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tangent: Vector {
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origin: Point::zero(),
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angle: Angle::zero(),
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magnitude: 0.0,
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},
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end: CircleVector {
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center: Point::zero(),
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radius: end.magnitude,
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angle: Angle::zero(),
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},
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};
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// get the angle of the start circle
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// get the center point by adding the end vector to the end point
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route_csc.start.angle = (Angle::frac_pi_2() - route_csc.tangent.angle).positive();
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// we have to rotate the vector π (π/2 because the given angle is from the y axis
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// and π/2 more to not get the tangent but the vector to the center point)
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// and again we have to use the counter clockwise direction
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route_csc.end.center = end.origin
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+ Rotation::new(Angle::pi() - end.angle)
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.transform_vector(Vector2D::new(end.magnitude, 0.0));
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// get the tangent origin by moving the vector from the start circle center
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// get the tangent pitch which is the same as the pitch between the two
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// 90° to it's own direction and the magnitude of the circle radius
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// circle centers since our circles have the same radius
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route_csc.tangent.origin = route_csc.start.center
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route_csc.tangent.angle = Angle::radians(
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+ Rotation::new(Angle::pi() - end.angle)
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((route_csc.end.center.y - route_csc.start.center.y)
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.transform_vector(Vector2D::new(route_csc.start.radius, 0.0));
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/ (route_csc.end.center.x - route_csc.start.center.x))
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.atan(),
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)
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.positive();
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// get the angle of the start circle
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// if the end circle center x value is smaller than the
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// the angle where we start from the tangent equals the one we finish
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// start circle center x value
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// so we can use that in here
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// the angle would be π rotated so to prevent that:
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route_csc.end.angle = (end.angle - route_csc.start.angle).positive();
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if route_csc.end.center.x < route_csc.start.center.x {
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route_csc.tangent.angle = (route_csc.tangent.angle + Angle::pi()).positive();
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}
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Ok(route_csc)
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// get the tangent magnitude this, again, is the same as the distance
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}
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// between the two circle centers since our circles have the same radius
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route_csc.tangent.magnitude = ((route_csc.end.center.x - route_csc.start.center.x)
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/// left straight left route
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pub fn lsl(end: Vector) -> Result<RouteCSC, ()> {
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let mut route_csc = RouteCSC {
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start: CircleVector {
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center: Point::new(-end.magnitude, 0.0),
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radius: end.magnitude,
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angle: Angle::zero(),
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},
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tangent: Vector {
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origin: Point::zero(),
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angle: Angle::zero(),
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magnitude: 0.0,
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},
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end: CircleVector {
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center: Point::zero(),
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radius: end.magnitude,
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angle: Angle::zero(),
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},
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};
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// get the center point by adding the end vector to the end point
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// we have to rotate the vector π (π/2 because the given angle is from the y axis
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// and π/2 more to not get the tangent but the vector to the center point)
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// and again we have to use the counter clockwise direction
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route_csc.end.center = end.origin
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+ Rotation::new(Angle::pi() - end.angle)
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.transform_vector(Vector2D::new(end.magnitude, 0.0));
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// get the tangent pitch which is the same as the pitch between the two
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// circle centers since our circles have the same radius
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route_csc.tangent.angle = Angle::radians(
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((route_csc.end.center.y - route_csc.start.center.y)
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/ (route_csc.end.center.x - route_csc.start.center.x))
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.atan(),
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)
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.positive();
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// if the end circle center x value is smaller than the
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// start circle center x value
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// the angle would be π rotated so to prevent that:
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if route_csc.end.center.x < route_csc.start.center.x {
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route_csc.tangent.angle = (route_csc.tangent.angle + Angle::pi()).positive();
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}
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// get the tangent magnitude this, again, is the same as the distance
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// between the two circle centers since our circles have the same radius
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route_csc.tangent.magnitude = ((route_csc.end.center.x - route_csc.start.center.x)
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.abs()
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.powi(2)
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+ (route_csc.end.center.y - route_csc.start.center.y)
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.abs()
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.abs()
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.powi(2))
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.powi(2)
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.sqrt();
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+ (route_csc.end.center.y - route_csc.start.center.y)
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.abs()
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.powi(2))
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.sqrt();
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// get the angle of the start circle
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// get the angle of the start circle
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route_csc.start.angle = (route_csc.tangent.angle - Angle::frac_pi_2()).positive();
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route_csc.start.angle = (route_csc.tangent.angle - Angle::frac_pi_2()).positive();
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// get the tangent origin by moving the vector from the start circle center
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// get the tangent origin by moving the vector from the start circle center
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// 90° to it's own direction and the magnitude of the circle radius
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// 90° to it's own direction and the magnitude of the circle radius
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route_csc.tangent.origin = route_csc.start.center
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route_csc.tangent.origin = route_csc.start.center
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+ Rotation::new(route_csc.start.angle)
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+ Rotation::new(route_csc.start.angle)
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.transform_vector(Vector2D::new(route_csc.start.radius, 0.0));
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.transform_vector(Vector2D::new(route_csc.start.radius, 0.0));
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// get the angle of the start circle
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// get the angle of the start circle
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// the angle where we start from the tangent equals the one we finish
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// the angle where we start from the tangent equals the one we finish
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// so we can use that in here
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// so we can use that in here
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route_csc.end.angle = (end.angle - route_csc.start.angle).positive();
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route_csc.end.angle = (end.angle - route_csc.start.angle).positive();
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Ok(route_csc)
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Ok(route_csc)
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}
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/// right straight left route
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pub fn rsl(end: Vector) -> Result<Self, ()> {
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let mut route_csc = RouteCSC {
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start: CircleVector {
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center: Point::new(end.magnitude, 0.0),
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radius: end.magnitude,
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angle: Angle::zero(),
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},
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tangent: Vector {
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origin: Point::zero(),
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angle: Angle::zero(),
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magnitude: 0.0,
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},
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end: CircleVector {
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center: Point::zero(),
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radius: end.magnitude,
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angle: Angle::zero(),
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},
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};
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// get the center point by adding the end vector to the end point
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// we have to rotate the vector π (π/2 because the given angle is from the y axis
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// and π/2 more to not get the tangent but the vector to the center point)
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// and again we have to use the counter clockwise direction
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route_csc.end.center = end.origin
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+ Rotation::new(Angle::pi() - end.angle)
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.transform_vector(Vector2D::new(end.magnitude, 0.0));
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// check if inside tangent can even be constructed
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if ((route_csc.end.center.x - route_csc.start.center.x).powi(2)
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+ (route_csc.end.center.y - route_csc.start.center.y).powi(2))
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.sqrt()
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< 2.0 * end.magnitude
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{
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return Err(());
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}
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// get the tangent length via some simple trigonometry
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route_csc.tangent.magnitude = ((route_csc.end.center.x - route_csc.start.center.x).powi(2)
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+ (route_csc.end.center.y - route_csc.start.center.y).powi(2)
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- (2.0 * end.magnitude).powi(2))
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.sqrt();
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// tangent middle is the same as the middle of the straight from the center of the start
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let tangent_middle = route_csc.end.center.lerp(route_csc.start.center, 0.5);
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// get the tangent angle
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route_csc.tangent.angle = Angle::radians(
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((route_csc.end.center.y - tangent_middle.y)
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/ (route_csc.end.center.x - tangent_middle.x))
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.atan()
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- (2.0 * end.magnitude / route_csc.tangent.magnitude).atan(),
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);
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// if the end circle center x value is smaller than the
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// start circle center x value
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// the angle would be π rotated so to prevent that:
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if route_csc.end.center.x < route_csc.start.center.x {
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route_csc.tangent.angle += Angle::pi();
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}
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// get the angle of the start circle
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route_csc.start.angle = (Angle::frac_pi_2() - route_csc.tangent.angle).positive();
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// get the tangent origin by moving the vector from the start circle center
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// along its right angle vector
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route_csc.tangent.origin = route_csc.start.center
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+ Rotation::new(Angle::pi() - route_csc.start.angle)
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.transform_vector(Vector2D::new(route_csc.start.radius, 0.0));
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// get the angle of the end circle
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route_csc.end.angle =
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((Angle::frac_pi_2() - end.angle) - route_csc.tangent.angle).positive();
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Ok(route_csc)
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}
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/// left straight right route
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pub fn lsr(end: Vector) -> Result<Self, ()> {
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let mut route_csc = RouteCSC {
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start: CircleVector {
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center: Point::new(-end.magnitude, 0.0),
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radius: end.magnitude,
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angle: Angle::zero(),
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},
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tangent: Vector {
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origin: Point::zero(),
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angle: Angle::zero(),
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magnitude: 0.0,
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},
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end: CircleVector {
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center: Point::zero(),
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radius: end.magnitude,
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|
angle: Angle::zero(),
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|
},
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|
};
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|
|
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|
// get the center point by adding the end vector to the end point
|
||||||
|
// this works because the argument is the angle in positive y direction
|
||||||
|
// not positive x direction so we dont have to rotate it here anymore
|
||||||
|
// the angle has to be counter clockwise though (thats why 2π - end.angle)
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|
route_csc.end.center = end.origin
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|
+ Rotation::new(end.angle)
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|
.inverse()
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.transform_vector(Vector2D::new(end.magnitude, 0.0));
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|
|
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|
// check if inside tangent can even be constructed
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|
if ((route_csc.end.center.x - route_csc.start.center.x).powi(2)
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|
+ (route_csc.end.center.y - route_csc.start.center.y).powi(2))
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|
.sqrt()
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|
< 2.0 * end.magnitude
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|
{
|
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|
return Err(());
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||||||
|
}
|
||||||
|
|
||||||
|
// get the tangent length via some simple trigonometry
|
||||||
|
route_csc.tangent.magnitude = ((route_csc.end.center.x - route_csc.start.center.x).powi(2)
|
||||||
|
+ (route_csc.end.center.y - route_csc.start.center.y).powi(2)
|
||||||
|
- (2.0 * end.magnitude).powi(2))
|
||||||
|
.sqrt();
|
||||||
|
|
||||||
|
// tangent middle is the same as the middle of the straight from the center of the start
|
||||||
|
let tangent_middle = route_csc.end.center.lerp(route_csc.start.center, 0.5);
|
||||||
|
|
||||||
|
// get the tangent angle
|
||||||
|
route_csc.tangent.angle = Angle::radians(
|
||||||
|
((route_csc.end.center.y - tangent_middle.y)
|
||||||
|
/ (route_csc.end.center.x - tangent_middle.x))
|
||||||
|
.atan()
|
||||||
|
+ (2.0 * end.magnitude / route_csc.tangent.magnitude).atan(),
|
||||||
|
);
|
||||||
|
|
||||||
|
// if the end circle center x value is smaller than the
|
||||||
|
// start circle center x value
|
||||||
|
// the angle would be 180° rotated so to prevent that:
|
||||||
|
if route_csc.end.center.x < route_csc.start.center.x {
|
||||||
|
route_csc.tangent.angle += Angle::pi();
|
||||||
|
}
|
||||||
|
|
||||||
|
// get the angle of the start circle
|
||||||
|
route_csc.start.angle = (route_csc.tangent.angle - Angle::frac_pi_2()).positive();
|
||||||
|
|
||||||
|
// get the tangent origin by moving the vector from the start circle center
|
||||||
|
// 90° to it's own direction and the magnitude of the circle radius
|
||||||
|
route_csc.tangent.origin = route_csc.start.center
|
||||||
|
+ Rotation::new(route_csc.start.angle)
|
||||||
|
.transform_vector(Vector2D::new(route_csc.start.radius, 0.0));
|
||||||
|
|
||||||
|
// get the angle of the end circle
|
||||||
|
route_csc.end.angle =
|
||||||
|
((Angle::frac_pi_2() - end.angle) - route_csc.tangent.angle).positive();
|
||||||
|
|
||||||
|
Ok(route_csc)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// right straight left route
|
|
||||||
pub fn rsl(end: Vector) -> Result<RouteCSC, ()> {
|
|
||||||
let mut route_csc = RouteCSC {
|
|
||||||
start: CircleVector {
|
|
||||||
center: Point::new(end.magnitude, 0.0),
|
|
||||||
radius: end.magnitude,
|
|
||||||
angle: Angle::zero(),
|
|
||||||
},
|
|
||||||
tangent: Vector {
|
|
||||||
origin: Point::zero(),
|
|
||||||
angle: Angle::zero(),
|
|
||||||
magnitude: 0.0,
|
|
||||||
},
|
|
||||||
end: CircleVector {
|
|
||||||
center: Point::zero(),
|
|
||||||
radius: end.magnitude,
|
|
||||||
angle: Angle::zero(),
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
// get the center point by adding the end vector to the end point
|
|
||||||
// we have to rotate the vector π (π/2 because the given angle is from the y axis
|
|
||||||
// and π/2 more to not get the tangent but the vector to the center point)
|
|
||||||
// and again we have to use the counter clockwise direction
|
|
||||||
route_csc.end.center = end.origin
|
|
||||||
+ Rotation::new(Angle::pi() - end.angle)
|
|
||||||
.transform_vector(Vector2D::new(end.magnitude, 0.0));
|
|
||||||
|
|
||||||
// check if inside tangent can even be constructed
|
|
||||||
if ((route_csc.end.center.x - route_csc.start.center.x).powi(2)
|
|
||||||
+ (route_csc.end.center.y - route_csc.start.center.y).powi(2))
|
|
||||||
.sqrt()
|
|
||||||
< 2.0 * end.magnitude
|
|
||||||
{
|
|
||||||
return Err(());
|
|
||||||
}
|
|
||||||
|
|
||||||
// get the tangent length via some simple trigonometry
|
|
||||||
route_csc.tangent.magnitude = ((route_csc.end.center.x - route_csc.start.center.x).powi(2)
|
|
||||||
+ (route_csc.end.center.y - route_csc.start.center.y).powi(2)
|
|
||||||
- (2.0 * end.magnitude).powi(2))
|
|
||||||
.sqrt();
|
|
||||||
|
|
||||||
// tangent middle is the same as the middle of the straight from the center of the start
|
|
||||||
let tangent_middle = route_csc.end.center.lerp(route_csc.start.center, 0.5);
|
|
||||||
|
|
||||||
// get the tangent angle
|
|
||||||
route_csc.tangent.angle = Angle::radians(
|
|
||||||
((route_csc.end.center.y - tangent_middle.y) / (route_csc.end.center.x - tangent_middle.x))
|
|
||||||
.atan()
|
|
||||||
- (2.0 * end.magnitude / route_csc.tangent.magnitude).atan(),
|
|
||||||
);
|
|
||||||
|
|
||||||
// if the end circle center x value is smaller than the
|
|
||||||
// start circle center x value
|
|
||||||
// the angle would be π rotated so to prevent that:
|
|
||||||
if route_csc.end.center.x < route_csc.start.center.x {
|
|
||||||
route_csc.tangent.angle += Angle::pi();
|
|
||||||
}
|
|
||||||
|
|
||||||
// get the angle of the start circle
|
|
||||||
route_csc.start.angle = (Angle::frac_pi_2() - route_csc.tangent.angle).positive();
|
|
||||||
|
|
||||||
// get the tangent origin by moving the vector from the start circle center
|
|
||||||
// along its right angle vector
|
|
||||||
route_csc.tangent.origin = route_csc.start.center
|
|
||||||
+ Rotation::new(Angle::pi() - route_csc.start.angle)
|
|
||||||
.transform_vector(Vector2D::new(route_csc.start.radius, 0.0));
|
|
||||||
|
|
||||||
// get the angle of the end circle
|
|
||||||
route_csc.end.angle = ((Angle::frac_pi_2() - end.angle) - route_csc.tangent.angle).positive();
|
|
||||||
|
|
||||||
Ok(route_csc)
|
|
||||||
}
|
|
||||||
|
|
||||||
/// left straight right route
|
|
||||||
pub fn lsr(end: Vector) -> Result<RouteCSC, ()> {
|
|
||||||
let mut route_csc = RouteCSC {
|
|
||||||
start: CircleVector {
|
|
||||||
center: Point::new(-end.magnitude, 0.0),
|
|
||||||
radius: end.magnitude,
|
|
||||||
angle: Angle::zero(),
|
|
||||||
},
|
|
||||||
tangent: Vector {
|
|
||||||
origin: Point::zero(),
|
|
||||||
angle: Angle::zero(),
|
|
||||||
magnitude: 0.0,
|
|
||||||
},
|
|
||||||
end: CircleVector {
|
|
||||||
center: Point::zero(),
|
|
||||||
radius: end.magnitude,
|
|
||||||
angle: Angle::zero(),
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
// get the center point by adding the end vector to the end point
|
|
||||||
// this works because the argument is the angle in positive y direction
|
|
||||||
// not positive x direction so we dont have to rotate it here anymore
|
|
||||||
// the angle has to be counter clockwise though (thats why 2π - end.angle)
|
|
||||||
route_csc.end.center = end.origin
|
|
||||||
+ Rotation::new(end.angle)
|
|
||||||
.inverse()
|
|
||||||
.transform_vector(Vector2D::new(end.magnitude, 0.0));
|
|
||||||
|
|
||||||
// check if inside tangent can even be constructed
|
|
||||||
if ((route_csc.end.center.x - route_csc.start.center.x).powi(2)
|
|
||||||
+ (route_csc.end.center.y - route_csc.start.center.y).powi(2))
|
|
||||||
.sqrt()
|
|
||||||
< 2.0 * end.magnitude
|
|
||||||
{
|
|
||||||
return Err(());
|
|
||||||
}
|
|
||||||
|
|
||||||
// get the tangent length via some simple trigonometry
|
|
||||||
route_csc.tangent.magnitude = ((route_csc.end.center.x - route_csc.start.center.x).powi(2)
|
|
||||||
+ (route_csc.end.center.y - route_csc.start.center.y).powi(2)
|
|
||||||
- (2.0 * end.magnitude).powi(2))
|
|
||||||
.sqrt();
|
|
||||||
|
|
||||||
// tangent middle is the same as the middle of the straight from the center of the start
|
|
||||||
let tangent_middle = route_csc.end.center.lerp(route_csc.start.center, 0.5);
|
|
||||||
|
|
||||||
// get the tangent angle
|
|
||||||
route_csc.tangent.angle = Angle::radians(
|
|
||||||
((route_csc.end.center.y - tangent_middle.y) / (route_csc.end.center.x - tangent_middle.x))
|
|
||||||
.atan()
|
|
||||||
+ (2.0 * end.magnitude / route_csc.tangent.magnitude).atan(),
|
|
||||||
);
|
|
||||||
|
|
||||||
// if the end circle center x value is smaller than the
|
|
||||||
// start circle center x value
|
|
||||||
// the angle would be 180° rotated so to prevent that:
|
|
||||||
if route_csc.end.center.x < route_csc.start.center.x {
|
|
||||||
route_csc.tangent.angle += Angle::pi();
|
|
||||||
}
|
|
||||||
|
|
||||||
// get the angle of the start circle
|
// get the angle of the start circle
|
||||||
route_csc.start.angle = (route_csc.tangent.angle - Angle::frac_pi_2()).positive();
|
route_csc.start.angle = (route_csc.tangent.angle - Angle::frac_pi_2()).positive();
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user