.........................

master
Roman Kretschmer 2 years ago
parent 1d826ac4af
commit 09c6898a2a

@ -19,6 +19,7 @@ public:
upper_ = upper; upper_ = upper;
lower_ = lower; lower_ = lower;
state_ = Off; state_ = Off;
bright_ = 0.0;
} }
light::LightTraits get_traits() override { light::LightTraits get_traits() override {
auto traits = light::LightTraits(); auto traits = light::LightTraits();
@ -27,26 +28,28 @@ public:
} }
void write_state(light::LightState *state) override { void write_state(light::LightState *state) override {
this->light_state_ = state; this->light_state_ = state;
float bright; state->current_values_as_brightness(&(this -> bright_));
state->current_values_as_brightness(&bright); this->upper_->set_level(this->bright_);
this->upper_->set_level(bright); this->lower_->set_level(this->bright_);
this->lower_->set_level(bright);
} }
void set_state(State s){ void set_state(State s){
this->state_ = s; this->state_ = s;
switch(s){ switch(s){
case(On): case(On):
this -> light_state_->turn_on(); /* this -> light_state_->turn_on(); */
this -> upper_ -> set_level(this->bright_);
this -> lower_ -> set_level(this->bright_);
break; break;
case(Off): case(Off):
this -> light_state_->turn_off(); /* this -> light_state_->turn_off(); */
this -> upper_ -> set_level(0.0);
this -> lower_ -> set_level(0.0);
break; break;
case(Auto): case(Auto):
break; break;
} }
this -> write_state(this -> light_state_); /* this -> write_state(this -> light_state_); */
} }
void loop(){ void loop(){
@ -82,6 +85,7 @@ public:
protected: protected:
State state_; State state_;
float bright_;
light::LightState *light_state_; light::LightState *light_state_;
output::FloatOutput *upper_; output::FloatOutput *upper_;
output::FloatOutput *lower_; output::FloatOutput *lower_;

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