.........................

master
Roman Kretschmer 2 years ago
parent 1d826ac4af
commit 09c6898a2a

@ -19,6 +19,7 @@ public:
upper_ = upper;
lower_ = lower;
state_ = Off;
bright_ = 0.0;
}
light::LightTraits get_traits() override {
auto traits = light::LightTraits();
@ -27,26 +28,28 @@ public:
}
void write_state(light::LightState *state) override {
this->light_state_ = state;
float bright;
state->current_values_as_brightness(&bright);
this->upper_->set_level(bright);
this->lower_->set_level(bright);
state->current_values_as_brightness(&(this -> bright_));
this->upper_->set_level(this->bright_);
this->lower_->set_level(this->bright_);
}
void set_state(State s){
this->state_ = s;
switch(s){
case(On):
this -> light_state_->turn_on();
/* this -> light_state_->turn_on(); */
this -> upper_ -> set_level(this->bright_);
this -> lower_ -> set_level(this->bright_);
break;
case(Off):
this -> light_state_->turn_off();
/* this -> light_state_->turn_off(); */
this -> upper_ -> set_level(0.0);
this -> lower_ -> set_level(0.0);
break;
case(Auto):
break;
}
this -> write_state(this -> light_state_);
/* this -> write_state(this -> light_state_); */
}
void loop(){
@ -82,6 +85,7 @@ public:
protected:
State state_;
float bright_;
light::LightState *light_state_;
output::FloatOutput *upper_;
output::FloatOutput *lower_;

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