..........................

master
Roman Kretschmer 2 years ago
parent 09c6898a2a
commit 0bd1f33fb9

@ -1,15 +1,15 @@
#pragma once #pragma once
#include "esphome/core/log.h"
#include "esphome/components/i2c/i2c.h" #include "esphome/components/i2c/i2c.h"
#include "esphome/components/light/light_output.h" #include "esphome/components/light/light_output.h"
#include "esphome/components/output/float_output.h" #include "esphome/components/output/float_output.h"
#include "esphome/core/component.h" #include "esphome/core/component.h"
#include "esphome/core/log.h"
namespace esphome { namespace esphome {
namespace c_monochromatic { namespace c_monochromatic {
enum State{ Off, Auto, On }; enum State { Off, Auto, On };
class MonochromaticLightOutput : public light::LightOutput, class MonochromaticLightOutput : public light::LightOutput,
public i2c::I2CDevice, public i2c::I2CDevice,
@ -27,43 +27,45 @@ public:
return traits; return traits;
} }
void write_state(light::LightState *state) override { void write_state(light::LightState *state) override {
if (this->state_ == Off) {
this->light_state_ = state; this->light_state_ = state;
state->current_values_as_brightness(&(this -> bright_)); state->current_values_as_brightness(&(this->bright_));
this->upper_->set_level(this->bright_); this->upper_->set_level(this->bright_);
this->lower_->set_level(this->bright_); this->lower_->set_level(this->bright_);
} }
}
void set_state(State s){ void set_state(State s) {
this->state_ = s; this->state_ = s;
switch(s){ switch (s) {
case(On): case (On):
/* this -> light_state_->turn_on(); */ /* this -> light_state_->turn_on(); */
this -> upper_ -> set_level(this->bright_); this->upper_->set_level(this->bright_);
this -> lower_ -> set_level(this->bright_); this->lower_->set_level(this->bright_);
break; break;
case(Off): case (Off):
/* this -> light_state_->turn_off(); */ /* this -> light_state_->turn_off(); */
this -> upper_ -> set_level(0.0); this->upper_->set_level(0.0);
this -> lower_ -> set_level(0.0); this->lower_->set_level(0.0);
break; break;
case(Auto): case (Auto):
break; break;
} }
/* this -> write_state(this -> light_state_); */ /* this -> write_state(this -> light_state_); */
} }
void loop(){ void loop() {
uint8_t data = 10; uint8_t data = 10;
this->read_register(0x0, &data, 0x1); this->read_register(0x0, &data, 0x1);
/* ESP_LOGI(TAG, "READ value: %d", data); */ /* ESP_LOGI(TAG, "READ value: %d", data); */
if(data != 0){ if (data != 0) {
if(data & 1){ if (data & 1) {
this->set_state(Off); this->set_state(Off);
ESP_LOGI("TEST", "Set to Off", data); ESP_LOGI("TEST", "Set to Off", data);
/* } else if ( data & 2 ){ */ /* } else if ( data & 2 ){ */
/* this->set_state(Auto); */ /* this->set_state(Auto); */
/* ESP_LOGI(TAG, "Set to Auto", data); */ /* ESP_LOGI(TAG, "Set to Auto", data); */
} else if ( data & 4 ){ } else if (data & 4) {
this->set_state(On); this->set_state(On);
ESP_LOGI("TEST", "Set to On", data); ESP_LOGI("TEST", "Set to On", data);
} }

Loading…
Cancel
Save