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#pragma once
#include "esphome/core/component.h"
#include "esphome/components/output/binary_output.h"
#include "esphome/components/fan/fan_state.h"
namespace esphome {
namespace empty_custom_fan {
class EmptyCustomFan : public Component {
public:
void set_fan(fan::FanState *fan) { fan_ = fan; }
void set_output(output::BinaryOutput *output) { output_ = output; }
void setup() override;
void loop() override;
void dump_config() override;
void set_oscillating(output::BinaryOutput *oscillating) { this->oscillating_ = oscillating; }
void set_direction(output::BinaryOutput *direction) { this->direction_ = direction; }
protected:
fan::FanState *fan_;
output::BinaryOutput *output_;
output::BinaryOutput *oscillating_{nullptr};
output::BinaryOutput *direction_{nullptr};
bool next_update_{true};
};
} // namespace empty_custom_fan
} // namespace esphome