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master
Roman Kretschmer 2 years ago
parent 72908bdf26
commit 9738f1bd71

@ -0,0 +1,29 @@
import esphome.codegen as cg
import esphome.config_validation as cv
from esphome.components import light, output
from esphome.const import CONF_OUTPUT_ID, CONF_OUTPUT
UPPER_OUTPUT = "upper"
LOWER_OUTPUT = "lower"
c_monochromatic_ns = cg.esphome_ns.namespace("c_monochromatic")
MonochromaticLightOutput = c_monochromatic_ns.class_(
"MonochromaticLightOutput", light.LightOutput
)
CONFIG_SCHEMA = light.BRIGHTNESS_ONLY_LIGHT_SCHEMA.extend(
{
cv.GenerateID(CONF_OUTPUT_ID): cv.declare_id(MonochromaticLightOutput),
cv.Required(UPPER_OUTPUT): cv.use_id(output.FloatOutput),
cv.Required(LOWER_OUTPUT): cv.use_id(output.FloatOutput),
}
)
async def to_code(config):
var = cg.new_Pvariable(config[CONF_OUTPUT_ID])
await light.register_light(var, config)
upper = await cg.get_variable(config[UPPER_OUTPUT])
lower = await cg.get_variable(config[LOWER_OUTPUT])
cg.add(var.set_output(upper, lower))

@ -0,0 +1,31 @@
#pragma once
#include "esphome/core/component.h"
#include "esphome/components/output/float_output.h"
#include "esphome/components/light/light_output.h"
namespace esphome {
namespace c_monochromatic {
class MonochromaticLightOutput : public light::LightOutput {
public:
void set_output(output::FloatOutput *upper, output::FloatOutput *lower) { upper_ = upper; lower_ = lower; }
light::LightTraits get_traits() override {
auto traits = light::LightTraits();
traits.set_supported_color_modes({light::ColorMode::BRIGHTNESS});
return traits;
}
void write_state(light::LightState *state) override {
float bright;
state->current_values_as_brightness(&bright);
this->upper_->set_level(bright);
this->lower_->set_level(bright);
}
protected:
output::FloatOutput *upper_;
output::FloatOutput *lower_;
};
} // namespace monochromatic
} // namespace esphome
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